Sonic the Hedgehog
Radical Highway Windmill Valley Babylon Gardens
Live & Learn Inst. Sky Deck Metal City
Twinkle Cart Savannah Citadel Night Sand Ruins
Egg Factory Ice Cap Zone (SA) Final Chase
Mystic Mansion Ice Cap Zone (S3) Splash Canyon
Flying Battery Zone Dragon Road Day Green Cave
Green Forest Grand Metropolis Shamar (Day)
Emerald Coast Marble Zone This Machine
Jungle Joyride (Day) Jungle Joyride (Night) Bingo Highway
Crisis City Egg Cerberus
Legend of Zelda
Lost Woods OoT Ikana Castle Snowpeak Temple
Boss Battle OoT Frozen Hyrule (FSA) City in the Sky
Saria's Song TP Stone Tower Temple Stone Tower Temple Upside Down
Battle (MM) Middle Boss Battle Temple: Dark World (FSA)
Hyrule Castle (FSA) Vaati (MC) The Swamp
Castor Wilds Majora's Wrath Clock Town: days 1-3
Deku Palace Temple of Time (TP) Ganon (FSA)
Pirate's Fortress Goron City (OoT) Lake Hylia (FSA)
Death Mountain (TP) Ganon's Puppet Zelda Dark Beast Ganon
Tales of Symphonia
Fatalize Full Force With Courage
Boss Battle Renegade Base I'll Go
Like A Glint of Light Kratos's Battle Theme Beat the Angel
Law of Battle Fightning of the Spirits Yggdrasil's Boss Theme
F-Zero
Port Town (GX) Cosmo Terminal (GX) Lightning (GX)
Mute City (GX) Aeropolis (GX) Big Blue (GX)
Black Shadow (GX) The Skull (GX) Fire Field (GX)
Goemon
Edo Castle Majin Castle Ryugu Castle
Oedo Castle Underworld Castle Kai Highway
Kompira Mountain I Am Impact Vs. Dochuki
Koshiwagi Submarine Castle/all
Metroid
Phendrana Drifts (MP) Dark Samus (MP2) Dark Samus (MP3)
Tallon Overworld Theme 2 (MP) Chozo Ruins (MP)
Rundas (MP3)
Super Smash Bros. Final Destination (Brawl)
Target Smash! (Brawl) Final Destination (Melee)
Break the Targets (Melee) Coin Launcher (Brawl)
Training (Super Smash Bros N64) Race to the Finish (revamp)
Board the Platforms (revamp)
Fire Emblem
Battle of Pride (RD) Idoun Boss Battle (SoS)
Time of Action (RD) King Zephiel Battle (?)
The Devoted (RD) Ashnard Battle (PoR)
The First Fight (PoR) Side Battle (PoR)
Triforcual Ideas
Wednesday, October 13, 2010
Wednesday, October 6, 2010
Super Smash Bros. War Stage Builder (New Features)
Stage Builder
Universe- You can select a universe for your level from any of the games, It affects the backgrounds, graphic style, and bonus templates and textures.
Generation- After selecting a universe you select a game from the series if needed. Example: if you select Universe as The Legend of Zelda you can select either normal or Toon.
Background- After selecting a generation you select a background. Backgrounds consist of real areas of the game. Example: Universe= Legend of Zelda, Generation= normal. Backgrounds available would be Hyrule castle courtyard, Gerudo desert, Twilight Realm, Kakariko Village, Ordon Forest, Death mountain, Snowpeak, Zora river, Lake Hylia, etc.
Foreground- Choose what is an actual part of your level’s design, but not actually accessible by players. For example: on SSBM Princess Peaches Castle you could see the Moat and Bridge in the front of the castle. However, you couldn’t go in front of the castle.
Level- Choose the height of your. Example: Background is the Gerudo Desert you make the level anywhere from the dunes on the sand to up in the sky.
Carver- Carve holes into the ground to place water or make gaps. Also used to bump, slope, or raise terrain. it helps the levels look natural and allows for putting water in them.
Water- Add water to the levels as you see fit. In order to have water it must be contained in either within the level, on the ground as On Delfino, or between blocks. You can change the depth of the water to make it deep enough to drown in or shallow enough to fight in.
Weather- Wind, rain, snow, etc. Choose the weather type and or pattern of intensity. Heavy rain causes slip affect, heavy snow increases freeze duration, strong winds increase knockback and jump time and height as well as item throw distance.
Textures- Add texture to your levels as well as filling in any part of your stage. sand, dirt, grass, stone, gravel, plants, tile, wood, metal, etc. Can be used on floors walls and ceilings.
Battleground- The area that the characters fight on. Platforms, blocks, slopes, stairs, ladders, limits, spawn points, crown/flag locations, hill spawns, structures, buildings, scale, transportation objects, etc.
Hazards- Choose environmental hazards to occur every set amount of time or randomly. Examples from SSBB include King Bulbin charging across the bridge, a giant man eating fish coming out of the water to eat swimming players, or cannons firing at random parts of the level. The possibilities are determined by your selected Universe and generation.
Destructibility- Choose if the level is destructible, invulnerable, or partially destructible. Examples of a partially destructible level would be Skyworld or Luigi’s Mansion. An invulnerable level would be like Hyrule Temple or Mario Circuit.
Special Objects- Objects that are particular to a specific universe. These make random appearances if turned on. An example in the LoZ universe would be Redead or octorocs, etc. While the Mario Universe would contain Goombas or Koopas.
Detail- Select specific details about items or structures to make them fit in with the chosen Universe or setting. If you have a level located in the Temple of Time ruin from Twilight Princess you wouldn’t want to have shiny new stone pillars. Detail lets you adjust age as well as size and designs of structures.
Spacing- Objects no longer take up block space on a grid. instead they can simply be placed until the space limit is met. The amount of space can depends on the size of the map.
Time Passage- Choose whether or not time passes on your level. You can also choose to set your level to Dawn, Dusk, Night, Midday, Afternoon, or Morning. If time passes you can adjust how quickly it passes.
Warp Points- Certain Spots(anywhere chosen) teleport you from one area to another. Examples would include the warp tunnels in the original SSB. Warp points depend on universe for type. A LoZ level may have a Twilight Portal while a Starfox level would have a warp space gate. You can select where a warp point leads to, how many times it leads to which point, and what order it leads in.
Perma Items- Have certain items that are always in place such as bumpers or pitfalls.
Types of Levels
Special Stages- Levels that are affected by their background and weather effects. An example would be the Great Sea when the cyclones lift and throw the ship into the sky. It changes the gravity but the stage itself basically remains the same. An example of weather effects would be the flooding of Distant Planet.
Transforming- Levels that keep the same background but change level and battleground while remaining the same size. An example would be either of the Pokemon Stadiums.
Flipping- Levels that can be designed topside and underside. At random or set times the level will instantly flip upside down after a warning sound. An example would be the Frigate Orpheon.
Warping- Levels that change background but the battleground remains the same. Examples would be the Lylat Cruise or Final Destination.
Mobile- Choose whether or not you have a mobile level such as Battleship Halberd or Big Blue. You can adjust the speed at which the level moves and also create the stopping destinations for each lap. The stopping points must be of the same universe unless the SSB universe is selected which allows for multi universed laps.
Scrolling- Choose if your level scrolls sideways or up or even around a track like area. Adjust the scroll speed as well as the reset location. Examples being Rumble Falls or Rainbow Cruise.
Shifting- Create 3 different levels that will automatically be switched throughout the battle. An example would be Castle Siege.
Other New Features to Stage Builder
Test Character Choice- No longer are you forced to test your stages with Mario. This helps to make levels that are designed for specific characters.
Test Play- Starts a quick match with a random lvl CPU opponent to see how an actual fight would work on your stage. This saves time instead of having to save and go to Multiplayer to fight.
Creation Music- Choose what music you listen to as you create the level. This way level creation never gets dull.
Item Choice- Allows you to decide what items will spawn on your level without going to item switch to turn things off.
Item Spawning- Allows you to spawn items during a test session as you would in training. It allows you to see how items work on your level.
Copy/Paste/Rotate- Lets you copy sections at a time for quick building. You can also flip any held or copied sections horizontally or vertically for symmetric ease. Items held can be rotated similar to a wheel to allow for better angles.
Sunday, October 3, 2010
Rainbow Six : Terrorist Hunts
PLAYERS: 1-6 Co-op 2-16 Xboxlive, system link
SYSTEM: Xbox 360
GAMEPLAY: 1st and 3rd person shooter
GRAPHIC STYLE: Similar to Vegas 1 (not 2)
DEVELOPERS: Ubisoft, Unreal Technology, DemonWare,Bink Video
Co-op Modes to Play
SYSTEM: Xbox 360
GAMEPLAY: 1st and 3rd person shooter
GRAPHIC STYLE: Similar to Vegas 1 (not 2)
DEVELOPERS: Ubisoft, Unreal Technology, DemonWare,Bink Video
Co-op Modes to Play
EXTERMINATION: The classic T-Hunt. Players start at insertion point and move through the level until cleared.
ESCORT: Players guide NPC through the mission to certain points of interest while protecting him or her from incoming terrorists.
STANDOFF: Players take up positions and take out wave after wave of terrorists. 30 seconds inbetween waves to restock and switch location if desired.
RESCUE: Players are to move in and take out the terrorists holding NPC/NPCs hostage. (Timed Mission)
EVACUATION: Players start at insertion point and move through level clearing all terrrorists, then guide all NPCs back to insertion for pickup, killing remaining terrorists.(First half timed)
DIFFUSAL: Players are to move into level clearing of all while searching for and diffusing planted bombs. (Timed Mission)
ASSASSINATION: Players are given intel on specific target enemy/enemies. They are to move in stealthily so as not to alert him/her of their prescence and eliminate.
REMOVAL: Players amove into level and locate hazardous materials. Retrieving them and carrying them back to insertion, other players defending from terrorists.
RECON: Players stealthily move from insertion into the level to find and retrieve information while avoiding alert status.(Hacking, spying, stealing)Then move on to exctraction point.
SABOTAGE: Players advance into heavily guarded territory to destroy enemy threat.(Missles, computer files, etc.) Then take out remaining terrorists.
DEFEND: Players protect a certain object from terrorists for a set period of time.(Timed)
SNIPER: Player or NPC snipes from a protected area overhead as players move from point to point through the level.
ESCORT: Players guide NPC through the mission to certain points of interest while protecting him or her from incoming terrorists.
STANDOFF: Players take up positions and take out wave after wave of terrorists. 30 seconds inbetween waves to restock and switch location if desired.
RESCUE: Players are to move in and take out the terrorists holding NPC/NPCs hostage. (Timed Mission)
EVACUATION: Players start at insertion point and move through level clearing all terrrorists, then guide all NPCs back to insertion for pickup, killing remaining terrorists.(First half timed)
DIFFUSAL: Players are to move into level clearing of all while searching for and diffusing planted bombs. (Timed Mission)
ASSASSINATION: Players are given intel on specific target enemy/enemies. They are to move in stealthily so as not to alert him/her of their prescence and eliminate.
REMOVAL: Players amove into level and locate hazardous materials. Retrieving them and carrying them back to insertion, other players defending from terrorists.
RECON: Players stealthily move from insertion into the level to find and retrieve information while avoiding alert status.(Hacking, spying, stealing)Then move on to exctraction point.
SABOTAGE: Players advance into heavily guarded territory to destroy enemy threat.(Missles, computer files, etc.) Then take out remaining terrorists.
DEFEND: Players protect a certain object from terrorists for a set period of time.(Timed)
SNIPER: Player or NPC snipes from a protected area overhead as players move from point to point through the level.
Competitive Modes to Play
ANNIHILATION: Players compete in a Terrorist Hunt to get the highest score. Score rated on kills, accuracy, headshots, friendly fire, damage taken, and deaths.
MARKSMAN: Players compete to snipe the most terrorists from a secured location to prevent them from reaching the target point. Scored on ammo efficiency,and headshots. Bonuses include double kill, triple kill, etc. Two for one etc. and No miss.
HORDE: Players take aout waves of terrorists while competing for score. Scored on kills, survival, headshots, disarming, grenade kills, friendly fire, suicide, accuracy. Bonuses double kill etc. killing spree etc. undamaged, no miss, no equipment change.
DEATHMATCH: Players compete to score the most kills on each other either to a score point or time limit is reached.
TEAM DEATHMATCH: Players split into teams and compete for the most kills on each other. To a score or time limit.
ASSAULT: Players defend base zone from the opposing team until the time limit is reached or all members from either team are eliminated.
ELIMINATION: Players start with set number of lives. Fight until eliminated. Score based on kills, survival. Bonuses include eliminations(killed last life of player) total elim.(killed all lives of a specific player) and survivor.
TEAM ELIMINATION: Players are on teams and must eliminate the opposing team.
KING: Players are on teams and must kill the opposing team leader. (Timed)
TARGET PRACTICE: Players compete in the Rainbow Shooting Range. Score rated on accuracy, speed, completion.(percentage of targets hit)(timed)
MARKSMAN: Players compete to snipe the most terrorists from a secured location to prevent them from reaching the target point. Scored on ammo efficiency,and headshots. Bonuses include double kill, triple kill, etc. Two for one etc. and No miss.
HORDE: Players take aout waves of terrorists while competing for score. Scored on kills, survival, headshots, disarming, grenade kills, friendly fire, suicide, accuracy. Bonuses double kill etc. killing spree etc. undamaged, no miss, no equipment change.
DEATHMATCH: Players compete to score the most kills on each other either to a score point or time limit is reached.
TEAM DEATHMATCH: Players split into teams and compete for the most kills on each other. To a score or time limit.
ASSAULT: Players defend base zone from the opposing team until the time limit is reached or all members from either team are eliminated.
ELIMINATION: Players start with set number of lives. Fight until eliminated. Score based on kills, survival. Bonuses include eliminations(killed last life of player) total elim.(killed all lives of a specific player) and survivor.
TEAM ELIMINATION: Players are on teams and must eliminate the opposing team.
KING: Players are on teams and must kill the opposing team leader. (Timed)
TARGET PRACTICE: Players compete in the Rainbow Shooting Range. Score rated on accuracy, speed, completion.(percentage of targets hit)(timed)
New Features
FACIAL SCULPTING: choose race as well as faces and sculpt them to your liking, includes hairstyles, length of hair, color, and facial features.
HEIGHT/WEIGHT: Adjust height, weight, age, and physique.
ACCESSORIES: Outfit yourself with watches, chains, tatoos, dogtags, etc.
VOICE: Choose between 10 different voices for both male and female and adjust pitch, tone, softness, etc.
FEMALE TERRORISTS: Terroroists are now male and female adding to the variety of the encounter.
DESTRUCTIBLE OBJECTS: Certain objects and cover items can be partially or completely destroyed to affect your surroundings. ( lights, tables, chairs, cars, etc.)
TIME OF DAY: Choose between Early morning, midday, afternoon, and night for every map.
WEATHER EFFECTS: Choose between Rain(light, med, heavy,) Snow(light, med, heavy,) cloudy, clear, sunny, and overcast.
HIDING: If in a dark area or spot terrorists will not be able to see you.
CASH SYSTEM: Earn money based on performance for all T HUNT missions and co-op modes. Used to purchase weapons, armor, upgrades, clothing, gadgets, and accessories.
RANK SYSTEM CHANGE: While ranks remain the same you only obtain camoflouge patterns from leveling them up.
ACES SYSTEM CHANGE: Instead of weapons from ACES each ACES Level up now adds to your total EXP and provides a cash bonus. Also allows usage of certain PERKS.
NEW ACE: Stealth ACE (3 points suppressed turret kill and Suppressed snipe. 1 point suppressed headshot. 2 points for lockpick and silent kill from rope.
COMBO ACES: ACES are now combined so that you never lose points again. Example- kill through cover and long distance grants 3 assault and 3 marksman points.
AMMO TYPES: Bullet types 5.56,7.62,9mm,45ACP,50Cal.,etc Now do different types of damage.(power evel) Guns are ammo specific.
LOCATION DAMAGE: Terrorists now actually feel pain and react realisticallyto where they were shot. Leg shot causes limping, arm shots throw off accuracy and grenade distance, body shots stun and cause limping, head neck and heart shots are instant kills.
DISARMING/TRIPPING: Terrorists can be disarmed by hand shots forcing them to use a sidearm.(Pistol) They can also be tripped if shot in the leg while sprinting. Making them fall and giving you time to retreat or eliminate them.
SUPPLY CRATES: Supply crates are now found in every level in all modes. only 10 boxes per crate.
WEAPONS SHOP: Purchase weapons, gadgets,upgrades, and perks.
ARMOR SHOP: Buy armor, clothing, and accessories.
TUTORIAL: Teaches you how to play the fame with a specially designed obstacle course. Step by step training for beginners.
FACIAL SCULPTING: choose race as well as faces and sculpt them to your liking, includes hairstyles, length of hair, color, and facial features.
HEIGHT/WEIGHT: Adjust height, weight, age, and physique.
ACCESSORIES: Outfit yourself with watches, chains, tatoos, dogtags, etc.
VOICE: Choose between 10 different voices for both male and female and adjust pitch, tone, softness, etc.
FEMALE TERRORISTS: Terroroists are now male and female adding to the variety of the encounter.
DESTRUCTIBLE OBJECTS: Certain objects and cover items can be partially or completely destroyed to affect your surroundings. ( lights, tables, chairs, cars, etc.)
TIME OF DAY: Choose between Early morning, midday, afternoon, and night for every map.
WEATHER EFFECTS: Choose between Rain(light, med, heavy,) Snow(light, med, heavy,) cloudy, clear, sunny, and overcast.
HIDING: If in a dark area or spot terrorists will not be able to see you.
CASH SYSTEM: Earn money based on performance for all T HUNT missions and co-op modes. Used to purchase weapons, armor, upgrades, clothing, gadgets, and accessories.
RANK SYSTEM CHANGE: While ranks remain the same you only obtain camoflouge patterns from leveling them up.
ACES SYSTEM CHANGE: Instead of weapons from ACES each ACES Level up now adds to your total EXP and provides a cash bonus. Also allows usage of certain PERKS.
NEW ACE: Stealth ACE (3 points suppressed turret kill and Suppressed snipe. 1 point suppressed headshot. 2 points for lockpick and silent kill from rope.
COMBO ACES: ACES are now combined so that you never lose points again. Example- kill through cover and long distance grants 3 assault and 3 marksman points.
AMMO TYPES: Bullet types 5.56,7.62,9mm,45ACP,50Cal.,etc Now do different types of damage.(power evel) Guns are ammo specific.
LOCATION DAMAGE: Terrorists now actually feel pain and react realisticallyto where they were shot. Leg shot causes limping, arm shots throw off accuracy and grenade distance, body shots stun and cause limping, head neck and heart shots are instant kills.
DISARMING/TRIPPING: Terrorists can be disarmed by hand shots forcing them to use a sidearm.(Pistol) They can also be tripped if shot in the leg while sprinting. Making them fall and giving you time to retreat or eliminate them.
SUPPLY CRATES: Supply crates are now found in every level in all modes. only 10 boxes per crate.
WEAPONS SHOP: Purchase weapons, gadgets,upgrades, and perks.
ARMOR SHOP: Buy armor, clothing, and accessories.
TUTORIAL: Teaches you how to play the fame with a specially designed obstacle course. Step by step training for beginners.
New Abilities
SWAT TURN: Turn from on wall to another by pressing sprint(LB) and the direction of the other wall.) (Switches to 3rd person)
DUCK SWAT TURN: Turn from wall to wall quickly while crouching. LB plus crouch(LS) and direction of wall or low cover item.(Switches to 3rd person) (works if already crouching without pressing LS.)
CROUCH SPRINT: Move quickly while crouching. LB plus LS
PRONE: Go prone (lie down) use to crawl under vehicles, tables, etc.
ROLL-OUT: Roll away from cover with LB plus away from wall.
SLIDE: Hold crouch while sprinting to slide. Effective for dashing for cover.(Disables shooting)
HIGH CLIMB: Able to climb things above the head by looking towards ledge and pushing action button.(A)
JUMP OVER: When approaching a rail at the edge of an object they can jump over it. Waist high or lower press (A) near ledge.
TACTICAL JUMP: Short hops over knee high objects automatically. (reducing chances of getting stuck.
LOCKPICK: Pick locked doors stealthily. A slower alternative to breaching or kicking. press A near locked door.
DOOR KICK: Kicks open door breaking lock if locked and knocking down terrorists standing directly behind door. LB plus A towards door.
SNAKE CAM: Now for use in all T HUNT modes and al other modes. Press A while looking at bottom of the door.
MINIMAP/FULLSCREEN: Toggle minmap on off or fullscreen by holding BACK button.
THERMAL SCAN: Availible for T HUNT by pressing left on D-pad.
MELEE: Gun butt, pistol whip, grenade hits, etc. Press A when near a terrorist to stun temporarily.
COOK/CHARGE: Hold grenade button to cook the grenade as well as charge the throw distance.
DUCK SWAT TURN: Turn from wall to wall quickly while crouching. LB plus crouch(LS) and direction of wall or low cover item.(Switches to 3rd person) (works if already crouching without pressing LS.)
CROUCH SPRINT: Move quickly while crouching. LB plus LS
PRONE: Go prone (lie down) use to crawl under vehicles, tables, etc.
ROLL-OUT: Roll away from cover with LB plus away from wall.
SLIDE: Hold crouch while sprinting to slide. Effective for dashing for cover.(Disables shooting)
HIGH CLIMB: Able to climb things above the head by looking towards ledge and pushing action button.(A)
JUMP OVER: When approaching a rail at the edge of an object they can jump over it. Waist high or lower press (A) near ledge.
TACTICAL JUMP: Short hops over knee high objects automatically. (reducing chances of getting stuck.
LOCKPICK: Pick locked doors stealthily. A slower alternative to breaching or kicking. press A near locked door.
DOOR KICK: Kicks open door breaking lock if locked and knocking down terrorists standing directly behind door. LB plus A towards door.
SNAKE CAM: Now for use in all T HUNT modes and al other modes. Press A while looking at bottom of the door.
MINIMAP/FULLSCREEN: Toggle minmap on off or fullscreen by holding BACK button.
THERMAL SCAN: Availible for T HUNT by pressing left on D-pad.
MELEE: Gun butt, pistol whip, grenade hits, etc. Press A when near a terrorist to stun temporarily.
COOK/CHARGE: Hold grenade button to cook the grenade as well as charge the throw distance.
New Gadgets
TEAR GAS: Chokes terrorists stunning them until it wears off.
CONCUSSION GRENADES: Developed exclusively for RAINBOW operatives. Explodes with great impact forcing terrorists to drop weapons.
THERMAL/IR: Thermal goggles as well as infrared goggles. Same effect as thermal except all objects appear in different shades of red, light or dark.
TYPES OF NVG: Nightvision comes in green(standard) static grey(splinter cell) or blue NVG
FLASHLIGHTS: New attachments, light up a medium distance with a bright light. Can be seen by enemies. Customizable, colors include blue white or yellow.
LASER SIGHTS: Now customizable. colors include blue, green, red, purple, yellow, and white
MINES: Proxy frag, similar to C4 except auto detonates when enemy is within range. Proxy flash, similar to flashbangs. Proxy concussion, similar to concussion grenades with a wider radius.
HACKING DEVICE: Allows for hacking of computer terminals.(Recon only)
LASER TRIP SYSTEM: Deploys cutting laser in straight line. Two parts. Activates when both are set. Kills on contact.(Horde and Standoff)
LOCKPICK: Picks locks quietly, Similar to Splinter Cell.( All modes)
CONCUSSION GRENADES: Developed exclusively for RAINBOW operatives. Explodes with great impact forcing terrorists to drop weapons.
THERMAL/IR: Thermal goggles as well as infrared goggles. Same effect as thermal except all objects appear in different shades of red, light or dark.
TYPES OF NVG: Nightvision comes in green(standard) static grey(splinter cell) or blue NVG
FLASHLIGHTS: New attachments, light up a medium distance with a bright light. Can be seen by enemies. Customizable, colors include blue white or yellow.
LASER SIGHTS: Now customizable. colors include blue, green, red, purple, yellow, and white
MINES: Proxy frag, similar to C4 except auto detonates when enemy is within range. Proxy flash, similar to flashbangs. Proxy concussion, similar to concussion grenades with a wider radius.
HACKING DEVICE: Allows for hacking of computer terminals.(Recon only)
LASER TRIP SYSTEM: Deploys cutting laser in straight line. Two parts. Activates when both are set. Kills on contact.(Horde and Standoff)
LOCKPICK: Picks locks quietly, Similar to Splinter Cell.( All modes)
New Weapons
MORE CUSTOMIZATION: Now able to attach multiple attachments to weapons. Examlple- AK-47 with High cap mag, laser sight, ACOG scope, and flashlight.
PAINT: Now able to paint weapons with any camo pattern unlocked.
RIOT SHIELD: Now has attachments “wings” to protect arms that is extended. Can also be paired with small SMGs. Skorpion, M11, P90 etc. now paintable as well.
LEFT OR RIGHT: Character can now be left or right handed. changes fire from LT to RT and vice versa.
HUGE ASSORTMENT: All weapons from the previous RB6 games in the series are available. Over 60 weapons including M16A1 and M4A1 carbine assault rifles.
VISIBLE ATTACHMENTS: All attachments are visible including high cap mags.
NEW ATTACHMENTS: Speed loader,dot sights(red,blue,green,white,purple,yellow) ,scopes for pistol(2x and 4x), and (M203 for Co-op only) replaces grenade launches any grenade type. Also for all modes multiple butt stocks for all rifles, smgs, shotguns, and pistols.
MORE CUSTOMIZATION: Now able to attach multiple attachments to weapons. Examlple- AK-47 with High cap mag, laser sight, ACOG scope, and flashlight.
PAINT: Now able to paint weapons with any camo pattern unlocked.
RIOT SHIELD: Now has attachments “wings” to protect arms that is extended. Can also be paired with small SMGs. Skorpion, M11, P90 etc. now paintable as well.
LEFT OR RIGHT: Character can now be left or right handed. changes fire from LT to RT and vice versa.
HUGE ASSORTMENT: All weapons from the previous RB6 games in the series are available. Over 60 weapons including M16A1 and M4A1 carbine assault rifles.
VISIBLE ATTACHMENTS: All attachments are visible including high cap mags.
NEW ATTACHMENTS: Speed loader,dot sights(red,blue,green,white,purple,yellow) ,scopes for pistol(2x and 4x), and (M203 for Co-op only) replaces grenade launches any grenade type. Also for all modes multiple butt stocks for all rifles, smgs, shotguns, and pistols.
New Statistics
RATE OF FIRE: Lists how fast gun fires using the bar system from Vegas. More bars = faster firing.
RECOIL: Lists how strong recoil is More bars = more recoil.
SPRINT: Similar to mobility. Except determines actual speed instead of speed and distance. More bars = faster.
WEIGHT: Determined by the weapons and armor carried. Reduces sprint AND running speed.(Attachments, pistols, clothing, do not affect)
RECOIL: Lists how strong recoil is More bars = more recoil.
SPRINT: Similar to mobility. Except determines actual speed instead of speed and distance. More bars = faster.
WEIGHT: Determined by the weapons and armor carried. Reduces sprint AND running speed.(Attachments, pistols, clothing, do not affect)
Level Features
STARTING LEVELS: Revamped versions of all T HUNT maps on Vegas and Vegas 2. Includes DLC
INSERTION POINTS: For a more tactical feel insertion points are brought back from the earlier RB6 games, allowing you to choose where you spawn.
LAYOUTS: A,B,and C layouts are created to add more variety to hunts. Sets terrorist spawns and routes differently.
PRE SPAWNED: Terrorists are spawned prior to you entering the level. Made to prevent cheap deaths.
PATROL ROUTES: Terrorists patrol areas realistically, making use of snake cam important. Some terrorists sit still in certain areas.
CONVERSATION: Terrorists communicate with each other, talking about random things, making it possible to catch them off guard.
ALERT PHASE: Although no alarm is triggered an alert phase starts if a terrorist is allowed to tell another via radio of your prescence. Terrorists beging to patrol routes more actively and will travel in groups at times.
NO SIXTH SENSE: Terrorists no longer no if you are looking at them from a distance or if they oare not facing you.
IMPROVED AI: Terrorists run away from grenades, cannot kill you falsely through cover, and you don’t die because you started reloading. They no longer pile up in large groups and get stuck in small rooms. Also they won’t go up a ladder or rope if there is a corpse in sight.
INSERTION POINTS: For a more tactical feel insertion points are brought back from the earlier RB6 games, allowing you to choose where you spawn.
LAYOUTS: A,B,and C layouts are created to add more variety to hunts. Sets terrorist spawns and routes differently.
PRE SPAWNED: Terrorists are spawned prior to you entering the level. Made to prevent cheap deaths.
PATROL ROUTES: Terrorists patrol areas realistically, making use of snake cam important. Some terrorists sit still in certain areas.
CONVERSATION: Terrorists communicate with each other, talking about random things, making it possible to catch them off guard.
ALERT PHASE: Although no alarm is triggered an alert phase starts if a terrorist is allowed to tell another via radio of your prescence. Terrorists beging to patrol routes more actively and will travel in groups at times.
NO SIXTH SENSE: Terrorists no longer no if you are looking at them from a distance or if they oare not facing you.
IMPROVED AI: Terrorists run away from grenades, cannot kill you falsely through cover, and you don’t die because you started reloading. They no longer pile up in large groups and get stuck in small rooms. Also they won’t go up a ladder or rope if there is a corpse in sight.
Level Editor
CREATION: Allows for map creation. Features templates, weather effects, building blueprints, terrorist spawn points as well as patrol routes and initial positions. Door placement, insertion points, cover items, fast rope spots, ladders, cover items, decorations, foliage, light fixtures, etc. Can also edit normal levels. (Vegas Junkyard Etc.)
VIRTUAL REALITY: Offers no EXP but level design is completely up to player. Allows player to create levels from scratch as well as building blueprints and architechture.VR Creations can be saved and edited from the creation mode to add templates and make them usable in All modes. Normal VR templates are black and white gridded areas with no environmental effects. All blueprints and architecture can be used in creation mode.
CREATION: Allows for map creation. Features templates, weather effects, building blueprints, terrorist spawn points as well as patrol routes and initial positions. Door placement, insertion points, cover items, fast rope spots, ladders, cover items, decorations, foliage, light fixtures, etc. Can also edit normal levels. (Vegas Junkyard Etc.)
VIRTUAL REALITY: Offers no EXP but level design is completely up to player. Allows player to create levels from scratch as well as building blueprints and architechture.VR Creations can be saved and edited from the creation mode to add templates and make them usable in All modes. Normal VR templates are black and white gridded areas with no environmental effects. All blueprints and architecture can be used in creation mode.
Clothing Customization
BUNCHING: Pants can now be bunched up; rolled from the ankle to lower knees. Long sleeved clothing can be rolled up to elbows. (Left right or both)
T-SHIRT: Brought back from Vegas.
MASKS: Gas masks are now in the clothing section. In area with Ballistic face mask.
SHORTS: New pants include- Cargo shorts
HATS: New hats include- Beanies
WEAR OPTIONS: shirts can now be tucked, untucked, hats can be turned to either side or worn back or slanted, masks can be worn on face, neck, side or top of head.
SHOES: Shoes now available in the clothes section under legs.
BELTS: You can now choose which utility belt and r pouches you wear with your outfit. Located over legs.
COLORING: Balaclavas can now be colored any of our camo patterns as well as tinted goggles.
STARTING CAMO: Players only start with Solid color camo. Black, white, navy, olive drab, pale blue, gray, tan, brown, and sand.
ACCESSORIES: Accessories can be worn. Multiple at one time as long as they don’t conflict with positions. Located at bottom of list.
T-SHIRT: Brought back from Vegas.
MASKS: Gas masks are now in the clothing section. In area with Ballistic face mask.
SHORTS: New pants include- Cargo shorts
HATS: New hats include- Beanies
WEAR OPTIONS: shirts can now be tucked, untucked, hats can be turned to either side or worn back or slanted, masks can be worn on face, neck, side or top of head.
SHOES: Shoes now available in the clothes section under legs.
BELTS: You can now choose which utility belt and r pouches you wear with your outfit. Located over legs.
COLORING: Balaclavas can now be colored any of our camo patterns as well as tinted goggles.
STARTING CAMO: Players only start with Solid color camo. Black, white, navy, olive drab, pale blue, gray, tan, brown, and sand.
ACCESSORIES: Accessories can be worn. Multiple at one time as long as they don’t conflict with positions. Located at bottom of list.
Spacing Features
OPENINGS: Openings behind cars or furniture too thin to run behind can now be accessed by pressing against a wall. Allows for hiding as well as alternative routes.
UNDERPASSES: Cars and tables can be crawled under providing cover and a hiding place.
FENCES: As noticed in Vegas 2s Calypso Casino remake chain-link fences could not be shot through. Now they can.
UNDERPASSES: Cars and tables can be crawled under providing cover and a hiding place.
FENCES: As noticed in Vegas 2s Calypso Casino remake chain-link fences could not be shot through. Now they can.
Tag Upgrades
TAG LOCK: Tags no longer disappear after player deaths.
MULTI TAG: Each player can tag 2 enemies without overlapping previous tags. Color indicates player tag. (P1 red P2 blue P3 green P4 yellow P5 purple P6 white)
MULTI TAG: Each player can tag 2 enemies without overlapping previous tags. Color indicates player tag. (P1 red P2 blue P3 green P4 yellow P5 purple P6 white)
Terrorist Variety
Ethnicity: Depending on the level terrorists will speak, dress, and look differently. Accents, skin color, clothes, armor, etc.
WEAPONS: Most terrorists are equipped with different weapons and grenades.
MOVEMENT: Terrorists now walk with guns lowered until alerted, Running, sprinting, crouching. If a terrorist sees a body they will crouvh to move quietly. Running, sprinting, walking footsteps can now be heard in vicinity.
WEAPONS: Most terrorists are equipped with different weapons and grenades.
MOVEMENT: Terrorists now walk with guns lowered until alerted, Running, sprinting, crouching. If a terrorist sees a body they will crouvh to move quietly. Running, sprinting, walking footsteps can now be heard in vicinity.
Level Diversity
LAYOUT: Levels are now shaped more realistically, now hunts don’t have the “boxed in” feel No longer all squares and rectangles for map outlines.
INSERTION BLOCK: Insertion points are safe zones and in most cases are only accessible from one direction. (Rooftops, dead ends, etc)
LAYOUT: Levels are now shaped more realistically, now hunts don’t have the “boxed in” feel No longer all squares and rectangles for map outlines.
INSERTION BLOCK: Insertion points are safe zones and in most cases are only accessible from one direction. (Rooftops, dead ends, etc)
Experience Changes
DIFFICULTY: Terrorist point value increased. Casual kill = 5 points, norm. = 10, real. = 20.
LEVEL COMPLETION: Level completion bonuses for finishing hunts. Bonus = total number of terrorists on level multiplied by 2. Example Lvl contains 50 terrorists. Upon completion you receive 100 additional EXP points. No casual bonus. Normal multiplies by 2. Real. mults by 4. Ex. 50 terrorists killed. Upon completion you receive 200 bonus EXP.
LEVEL COMPLETION: Level completion bonuses for finishing hunts. Bonus = total number of terrorists on level multiplied by 2. Example Lvl contains 50 terrorists. Upon completion you receive 100 additional EXP points. No casual bonus. Normal multiplies by 2. Real. mults by 4. Ex. 50 terrorists killed. Upon completion you receive 200 bonus EXP.
ACES EXP: ACE points for realistic doubled. Reason being that you only get 2 grenades per mission. This allows for realistic hunters to recieve the same possible number of ACE points as normal hunters.
New Engine
HAVOCS ENGINE: Havocs engine grants ragdoll physics to the game allowing for more variety in deaths and adding knockback to shotguns, magnums, and grenades, for added realism.
Team Customization
CLOTHING/ARMOR: This lets you select what your CPU partners wear as well as the color of their gear. This way your unique look is not thrown off unless desired.
GADGETS/WEAPONS: This lets you select what weapons and gadgets your team is outfitted with. This lets you want a certain member to be a demo expert, sniper, etc.
Elite Bonus Features
EXTRA MODES: Unlocks terrorist change option. Making them either Aliens, Zombies, or Monsters.Unlocked after hitting ELITE rank.
MONSTER HUNT MODE: Players move through levels clearing monsters instead of terrorists.( monsters are stronger, harder to kill, and larger than terrorists but also slow and are only capable of meleeing. one hit kill if hit.)
ZOMBIE HUNT MODE: Players move through level killing zombies.Zombies are slower than monsters, aliens, and terrorists, but nearly impossible to kill without a headshot. only capable of meleeing.
ALIEN HUNT MODE: Players move through level clearing of aliens. Aliens are faster than terrorists and are also tougher than terrorists. Capable of meleeing as well as spitting to attack.
CUSTOM COLOR: Black is added to the color pallet as well as new shades and hues of all colors.
MONSTER HUNT MODE: Players move through levels clearing monsters instead of terrorists.( monsters are stronger, harder to kill, and larger than terrorists but also slow and are only capable of meleeing. one hit kill if hit.)
ZOMBIE HUNT MODE: Players move through level killing zombies.Zombies are slower than monsters, aliens, and terrorists, but nearly impossible to kill without a headshot. only capable of meleeing.
ALIEN HUNT MODE: Players move through level clearing of aliens. Aliens are faster than terrorists and are also tougher than terrorists. Capable of meleeing as well as spitting to attack.
CUSTOM COLOR: Black is added to the color pallet as well as new shades and hues of all colors.
Note that these are all maps that I believe would be good for Terrorist Hunting and the descriptions of each map. They are not real maps and are simply more ideas for the game Rainbow Six Terrorist Hunts
USA Map Pack 1
Docks & Warehouses
Size =Medium
Densities = 40,30,20
Location= Hawaii
After the Pearl harbor bombing this harbor was abandoned for decades until recently being inhabited by a small Terrorist Organization for use as an arms storage.
Museum
Size= Large
Densities=60,45,30
Location=New York
This museum boasts a wide variety of interesting exhinits. After a citywide blackout the building was evacuated by a Terrorist Organization for use as a stronghold.
Midtown Plaza
Size= Extra Large
Densities=80,60,40
Location=Pennsylvania
This elegant plaza is only matched by the beauty of the surrounding architecture. Numerous two story buildings enclose the plaza separated by branching alleyways. A massive fountain lies in the center.
USA Map Pack 2
D.C. Airport
Size=Large
Densities=50,45,40
Location=Virginia
Still in partial disorder from a recent bombing threat, this airport now belongs to Terrorists who are using it to transport weapons in and out of the country.
Plantation
Size=Small
Densities=30,25,20
Location=Alabama
Tall trees, tall grass, and fertile soil make this patch of land perfect for growing all sorts of cash crops. Passed down for generations these farms, barns, and houses still bear the mark of the Ku Klux Klan.
The Chopshop
Size=Small
Densities=30,25,20
Location=California
This car manufacturing plant was seen to have potential by certain Terrorist Organizations and has been taken over for use as an undercover chop shop.
USA Map Pack 3
American Nations Hospital
Size=Extra Large
Densities=90,70,50
Location=Texas
The main branch of the AN Hospitals. Newly constructed and furnished this hospital was overrun buy Terrorists during a quarantine. Five stories tall, this building towers over the nearby small town.
Penthouse Suites
Size= Large
Densities=50,35,20
Location=Illinois
The owners of these suites left after a fire in the lower levels. Balconies, stairways, rooftops, and bridges connect suite to suite.
Estate
Size=Medium
Densities=40,35,30
Location=Florida
This estate was made as a part of an attempt to increase the real estate value of the city. It is based more the futuristic- modern theme. It is used for auctioning and has yet to be purchased.
Site/Resort
Size=Medium
Densities=40,30,25
Location=Alsaska
This site was originally going to be a car park alongside a mountain resort . It was abandoned when the government called off all funding for the project.
Penitentiary
Size=Extra Large
Densities=60,50,40
Location=Nevada
One of the largest prisons in the States. A riot broke out following the death of Gabriel Nowak. While all of the prisoners were detained, the prison was deemed “unsafe” even for a prison, and closed down. It is now being used as a stronghold by Terrorist Organizations.
Lodge
Size=Small
Densities=30,20,10
Location=North Dakota
This outdoor lodge is well known for its unique architecture. All natural is what gives this forested wild life reservoir its charm. There are a total of 6 buildings. Five surrounding a central office located on the grounds.
South America Map Pack 1
The Projects
Size=Large
Densities=50,35,25
Location=Chile
The conditions in this undesirable neighborhood is subpar, even to those living in them. These projects were created as more of a city expansion than an actual place to live. Harsh conditions have turned many of the residents to a life of crime.
Laboratories
Size=Large
Densities=50,40,30
Location=Brazil
These laboratories are extremely well hidden in the heart of the city. They are being used by Terrorist Organizations to create chemical weaponry as well as testing sites for new drugs.
Asylum
Size=Medium
Densities=35,30,25
Location=Honduras
This asylum was once used for patients suffering from dementia. Now it is used by Terrorists as a place to hold hostages for ransom. The low lighting make it a perfect place for ambushes.
Europe Map Pack 1
Nightclub
Size=Small
Densities=30,20,15
Location=England
The Allies’ Club was designed by a famous upper class architect for citizens with a refined sense of taste. Travelers from all over Europe come here daily to try its famous ales and wines, making it a prime target for a Terrorist take over. It is now used as an auction house as well as a club.
Frigate
Size=Small
Densities=35,30,25
Location=Atlantic Ocean
The Cathedral
Size=Medium
Densities=45,35,30
Location=France
This relic was home to countless violent religious protests in the past. Located in eastern Versailles, the architecture appears to be ancient. The surrounding area is fenced in.
Europe Map Pack 2
Slums
Size=Large
Densities=50,40,30
Location=The Netherlands
The backstreets of this town have become a haven for criminals. Mostly ramshackle streets and apartment buildings line the roads. The crime rate rises daily.
Cruise Ship
Size=Extra Large
Densities=75,60,45
Location=Mediterranean Sea
This vessel belongs to the vice president of treasury an obvious target for ransom. The Terrorists have taken control of the ship
VR Chamber
Size=Varies
Densities= between 5 & 200
Location=England
This chamber is a new addition to the Rainbow Training Grounds. The size and enemy density can be varied to suit one’s liking. The design is a prototype and is only for use by operatives of Rainbow.
Europe Map Pack 3
Training Ground
Size=Large
Densities=60,55,50
Location=Italy
An abandoned training field in Italy. It is basically in ruins and has become a training area for terrorists. The area is surrounded by walls and a massive gate. The facility boasts barracks, obstacles, a firing range, and more.
Recreational Center
Size=Extra Large
Densities=60,45,30
Location=Germany
This recreational center boasts nearly every imaginable activity, from rock climbing to swimming or even simply weight liftin. Because of the large number of visitors it attracts everyday it became a key location for Terrorists willing to take hostages and make demands.
Observatory
Size=Medium
Densities=40,30,25
Location=Pyrenees
Located in the Pic de Pyrenees mountains range this observatory is only accessible by helicopter and gondola. The low temperature and high altitude make this location suitable for low key operations.
Asia Map Pack 1
Central District
Size=Medium
Densities=40,35,30
Location=Russia
Outdoor pubs and stands were abandoned as well as sewer grates left open during the evacuation procedure. The city was closed off after a Terrorist bombing threat.
Bank
Size=Extra Large
Densities=70,60,50
Location=China
This bank was one of many unfortunate banks hit by simultaneous Terrorists raids. One of the largest banks in the country, it houses over 1 billion dollars in US currency making it a prime target for a heist.
Tokyo Tech.
Size=Large
Densities=50,45,35
Location=Japan
One of the world’s most highly recommended colleges for technology. Home to over 5,000 students and features restaurants, libraries, and a small recreational center as well as a gym and multiple cafeterias all separated by a single courtyard.
Asia Map Pack 2
Marketplace
Size=Medium
Densities=40,30,25
Location=Saudi Arabia
A market district used as a front in selling illegal drugs and weaponry to “outcasts.” Bazaars, stands, shacks, and low lying rooftops grant this place a shady appearance.
The Subway
Size=Large
Densities=50,45,35
Location=South Korea
These shoddy tunnels were recently used by the homeless until they were forcefully evicted. They are now used by Terrorists as a route to different parts of Seoul while remaining undetected.
Suburbs
Size=Large
Densities=50,40,30
Location=Philippines
Influenced by a western cultural style, this suburban area is a main attraction for tourists who would prefer to live their “normal” lifestyles. A one entrance area with flat lands, wide streets, and three cul de sacs.
Asia Map Pack 3
Tokyo Backstreets
Size=Large
Densities=55,50,35
Location=Japan
The backstreets of Tokyo, a bustling city, while not particularly shady, these streets are secretly overrun by gangs who occasionally oppress the “lower class” individuals. Neon signs, numerous alleyways, countless roadblocks, and parked cars make it nearly impossible to detect a crime in the midst.
The Police Station
Size=Medium
Densities=40,35,20
Location=Vietnam
This old police station was left behind after the new one was constructed. It still contains all of the rooms and the shooting range because none of it was ever deconstructed. Terrorists decided to use this as a place to train their men.
Monorail
Size=Small
Densities=30,25,15
Location=North Korea
This monorail station is one of the many stations located in the country. This station receives over 500 visitors daily and was a public target easily accessible by Terrorist Groups.
Australia Map Pack 1
Bridge
Size=Extra Large
Densities=80,65,40
Location= Australia
This is one of the busiest bridges in Sydney. It has a two story guardhouse on each end that also goes down to the bottom harbor of the bridge. Terrorists took over the bridge with plans of housing boats as well as collecting the toll for crossing.
City Rooftops
Size=Small
Densities=35,30,20
Location=Australia
The rooftops of the Kangaroo Inn Penthouses are ideal for getaways. The near constant decline in height makes getting from the roof to the ground a simple task. Slopes, ladders, and stairs make for a perfect sniping ground.
Funhouse
Size=Small
Densities=30,25,15
Location=Australia
This funhouse was once the main attraction of the carnival but was closed down after the death of one of the customers who according to rumor, still haunts the grounds.
Shanty Town
Size=Extra Large
Densities=70,65,50
Location=South Africa
A town suffering from extreme drought and famine. The crime rate is constant throughout the day and night. Most of the towns inhabitants have turned to Terrorism to survive. Busted shacks, decrepit buildings, and broken down vehicles make this place ideal for murder.
Temple Sublevels
Size=Medium
Densities=40,35,30
Location=Egypt
This temple was built in the early 13th century. It is mostly in ruins now although the lower levels are intact. Numerous passageways leading into hidden tombs and rooms are scattered throughout. Terrorists are believed to be using these tunnels to plan attacks as well as stash and supply equipment.
Village
Size=Small
Densities=30,25,15
Location=West Africa
Located in the forests far from modern society, this abandoned tribal village is no being used by Terrorists as a place to store drugs and weapons.
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